Lauren Craft's ETEC Blog
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Saturday, October 12, 2013
Friday, October 11, 2013
Section 7: New Direction in Instructional Design and Technology
This section of the
textbook addresses new directions and emerging technologies for IDT. For your
final post, reflect on how you might apply each of the following in your
current or future position in the IDT field:
- distributed or e-learning environments
As our text points out, the definitions of “e-learning” and
the parameters by which we categorize types of e-learning are continually
changing with the pace of technology. For this reason, I think it is best not
to try to state specifically which kind of e-learning I hope to use in the
future, but to rather focus on my goal. In my role as a school librarian, I
hope to help other educators utilize e-learning resources to bring order to their
lessons and foster authentic learning in their students. I would like to always
keep sight of the fact that technology is not meant to replace instruction or
be the instruction, but to bring order to what we do in class.
- reusable design or learning objects
As a school librarian in the future and as a teacher now, it
is important for me to always be growing my “repository” of learning objects.
In my current position, this is do for me to an extent in the form of our
online curriculum planner. We have access to slideshows, short video clips and
visual aids that are simple and reusable and relate to our subject. My goal in
a school librarianship would be to grow a repository of learning objects for
school wide us. Additionally, it would be a great opportunity to help
individual teachers expand their own collections and make good decisions about
what types of learning objects to include in their lesson planning.
- rich media
The compilation of a learning object “repository” would
necessarily involve some of the planning addressed in Chapter 32. Having a
diverse selection of learning objects or media would not be useful to
instructors if those objects were not also curated with an eye toward
learner-centered instructional design. I think in the school business we often
fall victim to the problem of technology-centered lesson design. We are so
excited to use new tech that we don’t stop to think if it truly encourages real
learning. This can lead to the “paradox of technology” described in the text.
We throw all kinds of wonderful rich media at our students now. More than ever
in the past. But eventually, access to tech outstrips the students’ abilities
to effectively synthesize the material presented. To avoid this issue, I feel that one of my
roles as a librarian would be to help teachers utilize school technology and
resources in a way that addresses instructional modes and different media
types, while also paying close attention to the methods of instruction being
used.
- emerging instructional
technologies, such as artificial intelligence, cybernetics, Web 2.0,
virtual worlds, electronic games, etc.
As the role of school librarian continues to morph, I hope
to keep on top of helping my students and colleagues make the most of emerging
technologies. In particular, Web 2.0 technology is one area where I could see
so many opportunities for educational growth. The kids we teach now come to us
already Web 2.0 “literate.” They use Facebook, Instagram and Vine as a normal
part of their social interactions. I think using these as a foot in the door on
the educational front is a wise move. It is likely that these types of
technologies will continue to evolve and we will have to adjust our use of them
in education accordingly. In addition to Web 2.0 platforms, virtual realities
or electronic games can always be helpful if used in the right way. In the
future I hope to help teachers provide their students with access to emerging
technologies that are not only fun and relevant to them, but are also learner-centered
and truly useful in cultivating an environment where real learning happens.
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